AI Insights · Timothy · April 2022
Top 5 Music Games on Android in Chile - Q1 2022
In Q1 2022, the leading music games on Android in Chile showcased varied performance trends in weekly downloads, revenue, and active users.
In Q1 2022, the top music games on the Android platform in Chile exhibited diverse performance trends across weekly downloads, revenue, and active users. Here’s an overview of the leading five music games' performance based on data from Sensor Tower.
Magic Tiles 3 from AMANOTES PTE LTD saw its weekly revenue peak at around $446 in mid-February, with a consistent performance hovering between $237 and $446 throughout the quarter. Weekly downloads started strong at over 31K in early January but gradually declined to around 13K by the end of March. The game maintained a high number of weekly active users, starting at approximately 158K and slightly declining to 131K by the end of the quarter.
Beat Shooter Music Game by Xiaolin experienced minimal revenue, with only negligible amounts recorded in a few weeks. The game’s weekly downloads began at over 51K in the first week of January but saw a steady decrease to around 9K by the end of March. Weekly active users followed a similar trend, starting at around 81K and decreasing to approximately 22K by the end of the quarter.
Geometry Dash Lite from RobTop Games showed no revenue throughout the quarter. Weekly downloads started at around 27K in late December and saw minor fluctuations, maintaining between 15K and 20K throughout the quarter. The game’s weekly active users remained relatively stable, starting at approximately 241K and ending at around 214K.
Music Rap Fight Game by Xiaolin, launched in late January, did not generate any revenue during Q1 2022. Weekly downloads peaked at around 24K in late February and then slightly declined to approximately 17K by the end of March. The game’s weekly active users increased from around 9K in late January to a peak of 34K in late February, before stabilizing around 29K by the end of March.
Magic Hop from BADSNOWBALL HONGKONG LIMITED recorded a consistent yet minimal weekly revenue of around $2 to $4 throughout the quarter. Weekly downloads showed an initial strong performance with over 41K in late December, then gradually declined to about 8K by the end of March. Weekly active users started at approximately 60K in late December and decreased to around 15K by the end of March.
For more insights and detailed analytics on app performance, visit Sensor Tower.